I have just returned to my domain from the far off land of Florida and I come bearing new games. Today is devoted to an interesting new game experience available only in Disney World’s Magic Kingdom called Sorcerers of the Magic Kingdom. In this game, you play the role of an apprentice sorcerer and defend the Magic Kingdom from Hades, Ursula, Governor Ratcliff, Maleficent and everyone else. To do this, you team up with the various good guys of Disney film history and use your spells to do battle.
Sorcerers of the Magic Kingdom is a trading card based roleplaying game that is free to play for any guests in the Magic Kingdom. To join, you can go to one of two stations and present your ticket. The stations are in Mainstreet USA and Liberty Square. When you join, you get two things, a sorcerer’s key which allows you to activate the portals around the kingdom and a pack of 5 cards. The cards are your spells and on the back of each card is the sorcerer’s crest which allows you to channel power directly. Periodically a mission will require you to do this. Speaking of missions, the basic idea is that Merlin has a powerful crystal known as the Crystal of the Magic Kingdom and it has been broken. The villains all want it. It is up to the player to protect the crystal. They do this at various portals around the kingdom, which can be found by looking for the sorcerer’s crest symbol on the ground. Nearby those symbols is a lock which can be activated using a sorcerer’s key. The portals are in shop windows, hidden in wanted posters or other kinds of places out of the way where people won’t see them unless they’re activated.
The whole system is quite well done. You get the collectible trading cards, the fun of battling Disney villains and its all wrapped up in a trip to the Magic Kingdom. The best part, in my opinion, was the cards. I loved going around and battling Disney villains, don’t get me wrong. But the cards are absolutely awesome. There are 70 different cards right now and you can get 5 new ones each day you’re in the Magic Kingdom. The packs are randomized and I’m pretty sure the lower number cards are more common because I got a couple of Belle. My one complaint is that the cards have all kinds of information on them that never gets explained to the players. I was told during the tutorial that you could play up to 3 cards at a time, but it wasn’t until another person saw me and my brother playing that we learned that there were special combos of cards that worked better together.
The sorcerer’s key is probably the coolest part of the whole game. I’m not even sure how it works, though I suspect RFID. The sorcerer’s key is set up to a specific person and records who they have faced, how the combat went, where they are in a story line, where they need to go next and all of that. You can take it to any portal and find out where you need to be to continue playing. The key is a card, but it seems to contain all of your information as a player. I saw people who had been playing longer than me who had a sorcerer rank. I suspect that comes after you’ve finished more than 3 or 4 missions.
Overall, I love the game and the cards. I’m a little sad that I have to wait until we can go to Disney again to get more and to play again. But I suppose that’s the point. The great part is that it gets park guests to talk to each other about the game and the experiences they’ve had with it. And what could be better than that? I give Disney’s Sorcerer’s of the Magic Kingdom a 4.5 out of 5 hearts. I loved playing and wish I lived closer to play more.