So, it starts with a letter. And then, it devolves into a giant pile of dialogue and puzzles that are either nearly impossible or trivially easy. Now, I remember how happy I was when I first discovered that it had more than just the usual feeble attempt at a storyline, but there is a point at which you hit an extreme on the dialogue to game play ratio. More annoying is the fact that you have to tap the screen after every line of dialogue so that the story can continue to advance. Yes, this allows the player to keep up, but there are extremely long sequences of dialogue that could have been done as a cut-scene.
One of the features I really liked is the witch’s house. So, imagine you’re going along through the plot and you miss a puzzle. In most games, this means you have to either find a way back to that area or start over, depending on what the game allows. In Professor Layton and the Diabolical Box, it keeps track of all the puzzles you didn’t solve and puts them in one place that follows you as you progress so that you can go and solve those puzzles at any time. This gives the player a much greater chance to achieve the ever sought after 100% completion.
Overall, I would rate Professor Layton and the Diabolical Box at 3/5 hearts. It was well done overall, but could have done some difficulty scaling on the puzzles and possibly done something to make the dialogue be less of the overall play time. I enjoyed this game and would recommend it to anyone who is looking for a puzzle game with a storyline.