Archive for November, 2010

Heroes of Kalevala

Posted: November 29, 2010 in 4 Hearts
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I really don’t know what to say…but I couldn’t help myself but download the demo for this. Its…a puzzle game…based on Finnish mythology. How often do you see anything about Finnish mythology? Imagine a bejeweled game with level objectives and ally heroes. Imagine that it also has a storyline and little villages that you have to keep happy in order to advance through the storyline. Did I mention you keep the villagers happy by buying them things with the gold you earn playing the puzzle? Its called Heroes of the Kalevala and was produced by Myth People. Its pretty neat. I enjoyed the first village, which was as far as I got before the demo time ran out.

The art is beautiful and the music is better than most game music I’ve heard. The gameplay was super simple, just click on two adjacent tiles to swap their location. Other than that, I have to wonder why I wasn’t just playing Bejeweled. It was like they took Bejeweled and made it as complicated as they possibly could. Every time I advanced to a new level, they introduce yet another new challenge to make my life more difficult until you get to the point where its ridiculous to even try…but you still have the chance of winning through randomization.

The randomization of the tiles, which important, was perhaps a little too random. Having a level go completely different because of the random assortment of tiles that came up, like from failure to epic victory with massive amounts of time bonus points. Other than that, it was pretty good.

And finally, the score. Heroes of the Kalevala was entertaining and had beautiful graphics, but the tile randomization was over the top and I still don’t know why you would pay for Bejeweled with storyline, but that might just be me. I award Heroes of the Kalevala with 4 out of 5 hearts. Not a terribly original game concept, but it was well done.

4/5 Hearts
If you’re interested in buying Heroes of the Kalevala or in trying the demo, its available in both PC and Mac version from



Posted: November 26, 2010 in 4 Hearts

Intuition is a puzzle game where the objective is to copy a pattern of colored pieces by using specific moves that are available to you. The graphics are simplistic, which matches with the simplistic gameplay. The music is very relaxing. This all makes sense since Intuition is a mind bending puzzle, not a hardcore timed game or anything like that. There is a par for normal mode and there’s also endless mode, which I didn’t experience because it isn’t available in the demo. I really enjoyed this game despite how simple it is. The difficulty of the puzzles increases at a nice rate so that you can get used to it.

Intuition is very user friendly and very enjoyable. The only thing you have to really think about is how you’re going to solve the puzzles, which is as it should be.

I really wish I had more to say about this game, because I enjoyed it. But I guess, the only thing I haven’t talked about is endless mode, which I couldn’t play. Huh…Well then, I guess its score time. I’m almost tempted to give Intuition a perfect score, but I won’t. I’m awarding them with a 4 out of 5. I enjoyed it, but without seeing endless mode, there’s not that much to it.

4/5 HeartsIf you’re interested in buying Intuition or in trying the demo, you can find it at

Creeper World

Posted: November 24, 2010 in 3 Hearts, Uncategorized

Wow, its been a while since I last posted here. I guess I got eaten by B term more than I thought. Ok, lets see what I’ve got for today. Well, I’ve got this game demo called Creeper World. Lets give it a try.

Creeper World is a strategy game based on the idea (at least in the demo available at Addicting Games) that you’re playing a simulator to learn to combat the Creep which is trying to destroy all life. I haven’t managed to actually beat the entire demo yet and I’ve been trying for a while. The strategy involved is pretty intense. You need to not only manage your own resources but also keep your defenses tight against both surface and air attacks. There are blasters, surface to air missiles and mortars that you can use to defend your territory and there are also collectors and reactors for making more energy to power your defenses and building more structures. The goal is to power three totems that exist on screen when you start any given level. Once all three totems are activated, then you have succeeded.

The graphics of Creeper World really work nicely with the fact that the game itself says that its a simulator. Its also impressive just how much data they can cram into the little bar at the bottom. You can mouse over areas and get their relative elevation, you can see your energy levels in terms of starvation, depletion and collection. The interface is kind of amazing. The game play on the other hand, well, its simple and entertaining for a while but it gets old fast. It was fun for a while, but after I got to the last level, I was bored.

And what you were waiting for, I’m sure, the score. The graphics are good, the story is cool and plays nicely with the graphics and gameplay. But its pretty boring after a while. In conclusion, I aware Creeper World with a kind of meh 3 out of 5 hearts. It wasn’t anything special.

3/5 zelda heartsIf you want to play Creeper World, you can find it at I hope you enjoy it more than I did.