Today, my friend Becky and I wrote a card game. It is strangely entertaining and confusing at the same time. The people who have played thus far have greatly enjoyed it. It might be designed to be played by a certain young and confused elf LARP character. She was challenged to prove that she knows how to play cards. This is my way of doing it. 🙂 Enjoy!
Yes; Every System!
- A standard deck of 52 cards + both jokers
- scoring mechanism such as paper for counting tricks
- Deal out hands of 5 cards to each player
- Play proceeds counter clockwise
- The game is comprised of rounds until a player has taken 13 tricks exactly
- On each round, each player has to make hands in as many card games as possible.
- The following rules are in effect:
- 8s are crazy (wild)
- Pair games are not allowed
- Once per turn, each player may invoke “Go Fish”
- If you invoke “Go Fish”, you must declare which card you are discarding or passing first
- To score “Go Fish”, you must have 4 of a card
- Black Jack must be 21, use of black jack trumps
- War must be a card that was used in no other hands
- Cribbage must be 15 or 31 (neither trumps)
- if a single joker is in your hand it is minus a single trick
- if both jokers are in your hand, they are a poker pair higher than aces
- If you see a valid hand of cards in another player’s hand and call it for them, then you can claim the trick if they win it
- Each “game” they win is a trick
- If a player passes 13 tricks scored, they bust and are out of play
- Dealer passes counter clockwise each round
Rules for Taking Tricks
In order to take a trick, you must have a better hand in that game than the other players.
Valid Card Games
Valid card games should be announced at the beginning of the game. Some examples follow:
- Crazy Eights
- Go Fish
- Black Jack
- Old Maid (see also, single Joker)
- War (special rules)