Ah, the puzzle platformer, a truly wonderful genre. A puzzle platformer is any game where getting to the other side of the level involves more than just jumping on your enemies, usually involving complex puzzles, levers and such. In Pheus and Mor, the player controls a boy named Pheus and his dog, Mor. In each level the player has to get both of them to the door. The controls are simple enough, WASD for one character and the arrows for the other. The puzzles, storyline and graphics are what make this game truly awesome.
The graphics are really clean and crisp, simple and cute. In the first set of levels, everything is really bright and fun, then things started to get dark. I’m only about half way through, but I’m starting to suspect that the main character might be dead. Its a really crazy feeling. I love the difficulty of the levels, but also that I can go slowly and really think about how its all playing out. Every 4 levels or so, you get another panel in the comic that is the story of the game, letting you slowly fill the pieces in.
One of the hardest things about Pheus and Mor is navigating the puzzles while controlling two characters. Each character has their own strengths and weaknesses, for example Pheus is very light and can’t break things and Mor can’t jump. My only complaint so far is that I’ve figured out I need to collect the keys to open the big door in the middle of the room, and I can’t go back to re-try the level where I didn’t get the key but know there is one. Hopefully when I finish the others, I can go back and get it.
Over all, this is a very well made game with an excellent way of slowly revealing the plot and a wonderful mechanic. The art style really adds to the entire experience. I’m absolutely hooked and just want to keep playing. I expect to be sad when its done. I award Pheus and Mor 4.5 out of 5 hearts.
If you’re interested in playing Pheus and Mor, you can find it here on Kongregate.