Posts Tagged ‘Unity Game’

Dungeon Blaster

Posted: March 11, 2011 in 2 Hearts
Tags: ,

I guess the theme for the week is Rogue-Like. Today’s game is Dungeon Blaster which is available on Kongregate. The basic idea of this is that yet again, you’re wandering around in a dungeon with no backstory. In the words of my friend’s little brother, “My parents were killed by Storm Troopers and I can’t remember my last name.” Alright, so I’m wandering around in this dungeon and I have no weapons. Wait, what? I have no weapons? Oh, but I can cast firebolt and frostbolt. Ok, so I’m a badly trained wizard and I’m wandering around in a dungeon. Would you look at that, it’s almost like I have a backstory!

So moving on, the graphics are pretty much mediocre. They look like the standard stuff I get in an engine’s world editor. I’m pretty sure I did a project for school with pretty much the same walls. I’m trying to figure out if they custom modeled the title screen or if that’s a stock font. I like it, either way. The one thing I love is the minimap in the HUD. It dynamically fills itself in as I’m exploring. I’d say without a doubt that this is the best feature of the entire game.

So, then you find these treasure chests. Now, there’s no apparent inventory, except for that chalice that I have 1 of down in the bottom corner there. So, I have no idea what kind of treasure I’m finding or why. The complete lack of any sort of explanation of the game is leaving me mystified. Also, I’m not sure if this is a glitch or not, but periodically I’ll go to open a chest, and I have keys but the chest just won’t open. I don’t know if there are specific keys that I need or I have to kill a certain number of monsters or what. All the keys look the same, and they stack in my inventory, so I really don’t understand.

Alright, this monster thing is going to probably give me nightmares. Its like being attacked by the bastard child of a cyclops and a yellow smiley face, only someone painted it pink, possibly to make it more nightmarish. I’m pretty sure it lives under my bed and tries to eat my feet when they hang over the edge. There’s another monster too, one that killed me repeatedly during my first few plays because I didn’t know it existed. I was too busy running from Mr Smiley over there to notice the SHADOW on the ceiling that was slowly killing me. With the entire screen being dark except for around the player, you’ll never notice the shadows until its too late….or until they’ve killed you a good few times.

The controls are simple, pretty much the standard stuff. WASD to move, 1 and 2 to restore health and mana, space to open doors and chests, mouse to cast spells. There’s experience levels and attributes to make you a better poorly equipped adventurer, but that’s about it.

To be perfectly honest, I’m not a fan. I also don’t know how I feel about their total random use of the pentagram. Its like they went ‘oh man occult symbol!’ and just threw it in. The graphics are pretty much boring, the lighting is too dark, and the whole game feels you’re the worst adventurer ever. I mean, seriously, I don’t even have a dagger. I don’t know why I’m gathering things, or even what I’m gathering. Is there a big bad guy? I don’t know! I have no idea what I’m doing in this dungeon. I love the minimap though. That minimap was amazing. Over all, I award Dungeon Blaster 2 out of 5 hearts. Better luck next time, guys.

If you’d like to play Dungeon Blaster, you can find it here.